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Dont Starve Together Console Commands & Cheats

Posted on the 08 February 2021 by Mejoress

Last Updated on 8 February, 2021

Dont Starve Together Console Commands & Cheats – Full list of Simple, Player, and Admin (or Server) commands

How To Open Console?

Just hit the “~” (tilde) or “/” (slash)  key while playing to open or enable the console, then use any of the cheats & console commands we are going to provide you

Dont Starve Together Console Commands – Simple Commands

  • Spawn prefab:  c_spawn(“prefab”,amount)
  • Give Item: c_give(“prefab”,amount)
  • Go Adventuring: c_goadventuring()
  • Scenario: c_doscenario(scenario)
  • Set Your Health:  c_sethea​lth(percent)
  • Set Your Sanity:  c_setsanit​y(percent)
  • Your Hunger: c_sethunger(pe​rcent)
  • Set Your Moisture: c_setmoisture(pe​rcent)
  • Temperature:  c_settemperature(degrees)
  • God Mode:  c_godmode()
  • Super God Mode:  c_supergodmode()
  • Maintain Your Health:  c_maintainhealth(ThePlayer)
  • Maintain Your Sanity:  c_maintainsanity(ThePlayer)
  • Your Hunger:  c_maintainhunger(ThePlayer)
  • Maintain Your Temperature:  c_maintaintemperature(ThePlayer)
  • Your Moisture:  c_maintainmoisture(ThePlayer)
  • Maintain All: c_maintainall(ThePlayer)
  • Mob Invisibility: c_makeinvisible()
  • Set Your Running Speed:  c_speedmult(multiplier)

Dont Starve Together Console Commands – Player Commands

  • Action Prediction: ThePlayer: EnableMovementPrediction(enable)
  • Creative Mode: c_freecrafting() & GetPlayer().components.builder: GiveAllRecipes()
  • Maximum Health: ThePlayer.components.health: SetMaxHealth(value)
  • Max Sanity: ThePlayer.components.sanity: SetMax(value)
  • Maximum Hunger: ThePlayer.components.hunger: SetMax(value)
  • Pause Hunger:  ThePlayer.components.hunger: Pause(true)
  • Change the Damage Multiplier:  ThePlayer.components.combat.damagemultiplier=(value)
  • Werebeaver Transformations:  c_setbeaverness(percentage)
  • List all players: c_listallplayers()
  • Get a certain player: AllPlayers[number]
  • Teleport another player to you:  c_move(AllPlayers[number])
  • Kill a player: AllPlayers[number]: PushEvent(‘death’)
  • Resurrect a player:  AllPlayers[number]: PushEvent(‘respawnfromghost’)
  • Give creative mode to a player:  AllPlayers[number].components.builder: GiveAllRecipes()
  • Teleport to a player:  c_goto(AllPlayers[number])
  • Drop a player’s inventory items:  AllPlayers[number].components.inventory: DropEverything()
  • Despawn a player’s character: c_despawn(AllPlayers[number])

Dont Starve Together Console Commands – World Commands

  • Teleport to Prefab: c_gonext(“prefab”)
  • Delete Item Under Mouse: ConsoleWorldEntityUnderMouse(): Remove()
    c_select(): Remove()
  • Reveal Map – Self:  minimap = TheSim: FindFirstEntityWithTag(“mini­map”)
    TheWorld.minimap.MiniMap: ShowArea (0,0,0,10000)
  • To the Next Day Cycle:  TheWorld: PushEvent(“ms_nextcycle”)
  • Skip Day: c_skip(num)
  • Skip time: TheWorld.net.components.clock: OnUpdate(16*30*x)
  • Time units and update:  LongUpdate(X)
  • Speed up simulation: c_speedup()
  • Skip phase: TheWorld: PushEvent(“ms_nextphase”)
  • Set segments: TheWorld: PushEvent(“ms_setclocksegs”, {day=x,dusk=y,night=z})
  • Set season lengths: TheWorld: PushEvent(“ms_setseasonlength”, {season=”summer”, length=15})
  • Start Summer:  TheWorld: PushEvent(“ms_setseason”, “summer”)
  • Start Winter: TheWorld: PushEvent(“ms_setseason”, “winter”)
  • Rain: TheWorld: PushEvent(“ms_forceprecipitation”)
  • Stop Rain: TheWorld: PushEvent(“ms_forceprecipitation”, false)
  • Do Lightning Strike: TheWorld: PushEvent(“ms_sendlightningstrike”, ConsoleWorldPosition())
  • Meteor Strike: c_spawn(“shadowmeteor”, 1)
  • Measure Distance:  print(math.sqrt(ThePlayer: GetDistanceSqToInst(ConsoleWorldEntityUnderMouse())))

Dont Starve Together Console Commands – Admin Commands

  • Kick a player: TheNet: Kick(userid)
  • Ban a player: TheNet: Ban(userid)
  • Temporarily Ban a player: TheNet: BanForTime(userid,time_in_seconds)
  • Connect to a server: c_connect(“IP address”, port, “password”)
  • Reload the world: c_reset()
  • Regenerate the world: c_regenerateworld()
  • Regenerate a world shard: c_regenerateshard()
  • Save the server: c_save()
  • Shut down the server: c_shutdown( true / false)
  • Roll back the server: c_rollback(count)
  • Enable/Disable new player joining: TheNet: SetAllowIncomingConnections( true / false )
  • Make a server announcement: c_announce(“announcement”)
  • Drop a player’s inventory items: AllPlayers[number].components.inventory: DropEverything()
  • Move another player: c_move(AllPlayers[number])
  • Despawn a player’s character: c_despawn(AllPlayers[number])
  • Stop a vote: c_stopvote()

More Console Commands

  • Clear the morgue: ErasePersistentString(“morgue”)
  • Count the number of something in the entire world: ThePlayer.components.talker: Say(tostring(c_countprefabs(“prefab”)))
  • Count the number of something in the world: c_countprefabs(“prefab”)
  • Spawn Wormhole: worm1 = c_spawn(“wormhole”) & worm2 = c_spawn(“wormhole”) & worm1.components.teleporter.targetTeleporter = worm2 & worm2.components.teleporter.targetTeleporter = worm1
  • Spawn a Domesticated Beefalo: function spawn_beef(tendency) local beef = c_spawn(“beefalo”); beef.components.hunger: DoDelta(400); beef.components.domesticatable: DeltaTendency(tendency, 1); beef: SetTendency(); beef.components.domesticatable.domestication = 1; beef.components.domesticatable: BecomeDomesticated(); end
  • Teleport Items to the player: c_find(“flower”).Transform: SetPosition(AllPlayers[1]: GetPosition(): Get())
  • Alter player size: ThePlayer.Transform: SetScale(number,number,number)
  • Size of prefab under mouse: c_select().Transform: SetScale(number,number,number)
  • Alter player color/transparency: ThePlayer.AnimState: SetMultColour(number,number,number,number)
  • Alter color/transparency of prefab under mouse:  c_select().AnimState: SetMultColour(number,number,number,number)
  • Makes prefab under mouse pick-up-able: _select(): AddComponent(“inventoryitem”)

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