Last Updated on 11 November, 2024
A lot of different stats are used in RPGs like Genshin Impact to figure out how much damage each move does.
There are a lot of cool spells and moves to keep you interesting, and the fight systems are pretty hard.
You can get by with just about any weapon and the “attack” button, but it will save you time and help you get through tough jobs if you know how each stat affects your progress.
Stats on Views
The Character screen is a quick way to see a character’s stats.
The character whose name is underlined will have their current total base stats shown on the right. These are their base stats plus any extras they get from items, buffs, or consumables that are still active.
To see a full list of the bonuses that were added to their Base Stats, use the Details menu below this part or the top face button on your controller.
This is also where you can see your Advanced Stats and Elemental Type Stats.
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Effects on Stats
All stats are used to figure out the total damage. Each character has their own base stats, like ATK (Attack). This means that even if two characters have the same gear, they will never have the same numbers.
Advanced Stats, on the other hand, like CRIT Rate and Energy Recharge are the same for all characters and can only be raised by certain things or effects in Genshin Impact.
Photo: HoYoverseBase Stats
- Max HP: The maximum damage you can sustain in combat before collapsing.
- ATK: The basic damage you will inflict prior to the target’s stats being taken into consideration.
- EF:D Lowers damage before the stats of the attacker are considered.
- Elemental Mastery: On a percentage basis, it increases the damage of Elemental Reactions such as Vaporize and Swirl as well as the damage absorption bonus of shields created by Crystallize.
- Max Stamina: The most stamina you are capable of maintaining at any one moment. used when swimming, running, gliding, or using Charged Attacks. gradually regenerates.
Advanced Stats
- CRIT Rate: The percentage probability that an attack will result in more damage being dealt.
- CRIT DMG: The additional attack damage that you will inflict upon landing a CRIT.
- Healing Bonus: The quantity of additional HP that is restored when you or a party member are healed by an attack, skill, or burst.
The amount of additional HP you will get after being healed by an attack, ability, or burst that restores HP is known as the “incoming healing bonus.” - Energy Recharge: the level of energy that is replenished when you pick up an Elemental Particle or Orb. Reduce CD: Shortens any elemental skill or burst’s cooldown period.
- Strong Shield: Raises the DMG a shield can withstand before breaking.
Elemental Type
- Pyro-based attacks inflict more damage thanks to the Pyro DMG Bonus.
- Pyro RES: Reduces the amount of damage inflicted by pyro-based strikes.
- Damage from hydro-based attacks is increased with the Hydro DMG Bonus.
- Hydro RES: Reduces damage when hydro-based attacks are used.
- Dendro-based attacks do more damage thanks to the Dendro DMG Bonus.
- Dendro RES: Reduces the amount of damage inflicted by Dendro-based assaults.
- Damage from electro-based strikes is increased with the Electro DMG Bonus.
- Electro RES: Reduces the amount of damage caused by electro-based assaults.
- Anemo-based attacks deliver more damage thanks to the Anemo DMG Bonus.
- Anemo RES: Reduces the amount of damage caused by attacks that use anemones.
- Damage from Cryo-based strikes is increased with the Cryo DMG Bonus.
- Cyro RES: Reduces the damage inflicted by attacks that rely on cryotechnology.
- Geo RES: Reduces the amount of damage inflicted by geo-based assaults.
- Increases the damage inflicted by geo-based attacks with the Geo DMG Bonus.
- Physical RES: Reduces the amount of damage inflicted by physical attacks that are not elemental.