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DX12 Could Improve AI & Path Finding Algorithms On Xbox One/PC

Posted on the 06 July 2014 by Sameo452005 @iSamKulii
DX12 Could Improve AI & Path Finding Algorithms On Xbox One/PC
Yes, another dev has chimed in on the high expectations of DirectX 12 on Xbox One.
David Miles, CTO of BabelFlux LLC which created Navpower, spoke to GamingBolt about the benefit of reduced CPU overhead for DirectX 12 especially when it comes to path-finding. “Obviously this is great for us because it frees up a lot more CPU resources that can be used for a variety of things including AI. Most clients only allocate a few percent of the total CPU available to the game for AI processing, including things such as dynamic obstacles, pathfinding, and character steering.”
Aside from high-end PCs, will Navpower be implemented for mobile gaming on smartphones and tablets in the near future? “That’s a good question. Although NavPower isn’t well known as a mobile pathfinding solution, it’s actually been used on a number of mobile games and we’ve worked with AAA developers to optimize key portions of the code for mobile platforms. So yes, it’s already available and works quite well.”

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