Politics Magazine

The Name of the Game

Posted on the 17 September 2017 by Steveawiggins @stawiggins

I have a confession to make. I’m not a gamer. Just like everyone old enough to be aware in the 1970s, I was amazed at Pong. Television, which had always only been a passive producer of entertainment, could now be interactive. Slower than real table tennis, the game nevertheless easily consumed hours of life otherwise productively spent. I went off to college and left the burgeoning video game market behind. Then in the late 1990s Myst appeared. The new Macs of those days came loaded with action games about dinosaurs stealing eggs. My daughter was fascinated and so I played. Then I lost interest again. That had been family bonding time, so it wasn’t completely wasted. Now we live in a world where, writers tell me, the real money lies not in movie rights to your novel, but game rights.

Kids, developmental psychologists assure us, need to play. It’s how they explore their world. As the human world becomes more and more electronic, games become more a part of virtual life. Some even have plots and genuine character development. A friend sent me a link to a story on Mashable, “Jesus battles the Buddha in fighting game hellbent on offending.” Victoria Ho describes Fight of Gods where deities of all denominations duke it out for dominion. After posting about god novels recently, it seems to me that we’ve begun to enter a time when the divine world hasn’t disappeared, but has transmuted. In this new world while all gods are not exactly created equal, they all have a shot at supremacy. It’s a matter of who can hit hardest.

No matter whether one finds this offensive or not, there is an element of profundity here. Historically religions have made gods of the things we fear. Storms, diseases, wars, and death—all of these have been, and continue to be, represented as deities. Human insecurity is deeply rooted in our psychology. We’re afraid of things we can’t control. In periods of governmental chaos, phobias naturally rise to the level of personal panic. What can we do in the face of such forces? Especially when prominent figures tell us all religious belief is for the weak-minded and feeble? Don’t we have to strap on our virtual armor and hope some powerful divinities are on our side? In such times as this we need our gods, no matter their tradition of origin. For me, I fear I won’t be able to spin this dial fast enough and that strangely square ping-pong ball is going to get past my virtual paddle.

The Name of the Game


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