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inFamous: Second Son Utilizes Havok Physics Engine for Collision Detection

Posted on the 03 April 2014 by Sameo452005 @iSamKulii
inFamous: Second Son Utilizes Havok Physics Engine for Collision Detection
Havok has announced today that inFamous Second: Son utilizes their Havok physics engine alongside Sucker Punch's own in-house engine in order to bring the city of Seattle to life.
Havok Physics was used for simulation of objects and debris but also helped in delivering reliable collision detection. As President & Managing Director David Coghlan, states, “Havok’s newest and latest physics technology delivers significant technical innovations in performance and memory utilization allowing developers to leverage the incredible capabilities of platforms like the PlayStation 4 to take simulation to the next level
“Havok’s advanced physics technology and Sony’s robust hardware open up the possibilities for impressive titles like inFamous: Second Son."
The visuals of Second Son were an obvious standout, and it's always interesting to know what's powering these games.  

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