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Halo: The Master Chief Collection Matchmaking Patch Drops Today

Posted on the 20 November 2014 by Sameo452005 @iSamKulii
Halo: The Master Chief Collection matchmaking patch drops today

A new content update for Halo: The Master Chief Collection that promises to address the game's multiplayer matchmaking problems is due to roll out later today, 343 has confirmed.


In addition, a host of other UI, gameplay and title-specific issues will also be addressed, as detailed in the patch notes below. MATCHMAKING
  • Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
  • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so "Players Found" for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
  • -The improved matchmaking flow is as follows:
  • -Searching
  • -Searching for more players
  • -Players found
  • -Finalizing matchmaking process
  • -Connecting session
  • Made an update to ensure that parties stick together when returning from the post-game carnage report
  • Prevented the ability for players "kick" other players from matchmaking games
  • Made an update to ensure that the Roster correctly displays the "searching" UI rather than "My Game Session" while searching for players
  • Removed the possibility to boost ranking through a custom games exploit
  • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
  • Made an update to ensure that the "Connecting to your game" message no longer incorrectly displays in the lower right of the screen during gameplay
  • Made an update to the "team creation" phase that allows players to be grouped by team
  • Made an update to prevent players from seeing the "connection failed" dialog if disconnected during the map voting screen
  • Improved roster / matchmaking lobby stability
  • Made improvements to the accuracy and stability of the "Game Session Details" UI
  • Improved version compatibility

UI

  • Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
  • Corrected career stats that did not update uniformly across different profiles in multiple titles
  • Improved Forge map display names in Theater
  • Corrected various medal inconsistencies across titles

  • CAMPAIGN

    • Made updates to the attainability of various achievements, including "Goat Roped," "Monopolized," "You’re Joking," and "Devastating."
    • Improved Halo: CE career stat tracking
    • Resolved scoring and time HUD reset and display issues
    • Made an update to ensure that rival emblems are displayed correctly
    HALO: CE
    • Improved consistency and reliability of shot registration
    • Improved headshot hitboxes
    • Fixed an issue where respawning players could momentarily appear at their death location
    • Made an update to ensure that the match ends when the entire opposing team quits
    • Improved fall damage consistency (specifically in regards to uneven surfaces)
    • Improved Halo: CE menu and loading screen stability
    • Improved consistency with multikill rewards
    • Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
    • Updated default language settings

    HALO 2

    • Made an update to ensure that the team color shown in pre-game lobby matches in-game
    • Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
    • Improved a variety of networking issues to allow for improved gameplay consistency
    • Made an update to service tag functionality, allowing for service tags to appear for all players
    • Improved the post-game carnage report to correctly display team color
    • Made an update to ensure that the match ends when the entire opposing team quits
    • Improved "original" medal icon functionality in split-screen
    • Improved host migration functionality
    • Corrected "headshot" stat tracking
    • Addressed a crash that occurred with the Scarab skull
    • Addressed art errors that occurred on the opening cinematics for "Uprising" and "High Charity"

    HALO 2: ANNIVERSARY

    • Made an update to prevent players from gaining achievements in Forge
    • Improved Forge item display names
    • Resolved text overlapping issues
    • Improved split screen stability
    • Made an update to resolve the notorious "-1th" scoreboard text
    • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
    • Improved host migration functionality
    • Corrected vehicle and weapon thumbnails in the "Tools of destruction" table in the post-game carnage report
    • Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
    • Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
    • Improved Forge mode stability
    • Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
    • Improved Shrine objective spawn points
    • Improved King of the Hill and Ninjanaut mode stability
    • Addressed an issue where controller vibration could persist during the pause menu
    • Improved Race mode respawn zones
    Further content updates are "on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection," says 343.

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