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Battlefield 4 Gets More PS4 Multiplayer Fixes

Posted on the 06 December 2013 by Sameo452005 @iSamKulii
Battlefield 4 gets more PS4 multiplayer fixes
Battlefield 4 developer DICE has started rolling out new fixes to the shooter’s multiplayer component. The studio has also elaborated on a variety of issues including the oft-discussed one-hit kill bug and sync issues.
The studio has listed new PS4 fixes on Battlelog, and explained the problems at hand.
Dice’s post begins, “This small patch was pushed live as quickly as possible to deal primarily with the “one-hit kill” bug. We are already working on the next PS4 update that will contain more fixes and have a bigger focus on game stability. Stay tuned.”
The patch notes are as follows:
-Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
-Fixed a crash that could occur when having a very large amounts of Friends
-Enabled audio in PS4 video captures
The studio then explained that the one-hit kill bug and sync issues are similar on the surface but two very different issues. They wrote, “We are seeing reports from people that this is still present, with descriptions such as “I came around the edge of a building and died instantly”. It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.
“We saw an issue where a bullet traveling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.
“The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by “one shot” as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates.”

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