How Real is AR Gaming: What Next After Metaverse?

Posted on the 07 December 2021 by Gaurav Kumar @vhowtodo
Combining game visual and audio elements with the user's environment in real-time is known as augmented reality gaming (AR gaming).

Unlike virtual reality gaming, which frequently necessitates the use of a separate room or constrained space to create an immersive atmosphere, augmented reality gaming makes use of the current environment to create a playing field within it.

While virtual reality games necessitate the usage of specialist VR goggles, augmented reality devices do not.

Smartphones, tablets, and portable gaming systems are commonly used to play AR games, and this is considered by many to be the elite in high tech gaming.
A user's actual environment is commonly superimposed on a pre-created scene in an augmented reality game.

The game can be as simple as a tabletop game of virtual checkers. More complex AR games may create an environment based on the user's surroundings.

In-game development, environment building is time-consuming operation.

There is a constant desire for new scenery since once a user has fully explored one setting, they want to move on to another.

AR gaming broadens the playing field by utilizing a variety of real-world environments to keep games fresh.

The world-changing event introducing Niantic's Pokémon GO in the summer of 2016 was a treat for gamers of all ages.

We all awoke in July to the news of a new Pokémon game, but what followed was an incredibly innovative and long-lasting experience that could be shared with anybody, everywhere.

Pokémon that we all know and love would be viewed through our phone's camera using augmented reality, or AR.

This allowed the Pokémon to blend into our everyday lives: Pikachu in the supermarket, Charmander in the park, and Bulbasaur at school.
This was the start of the phenomenon that eventually led us to the metaverse!

Yes, that does sound like something out of He-Man, but stick with me. It may appear to be a more advanced version of Virtual Reality (VR) to the untrained eye.

Some people, however, believe that the metaverse is the internet's future.
You can visit a virtual world that connects multiple digital realms in the metaverse without needing a computer, just by wearing a headset.

Unlike current VR, which is mainly used for gaming, this virtual environment might be used for anything, including work, play, concerts, movie trips, or just hanging out.

When you use it, most people assume you'll have a 3D avatar - a representation of yourself. Unfortunately, there is no commonly accepted definition of the metaverse because it is merely a concept.
Every few years, there's a lot of talk about virtual worlds and augmented reality, but it quickly fades.

If this is the internet's future, no one wants to be left behind.

On the other hand, affluent investors and huge IT companies are highly enthusiastic about the metaverse.

There's a sense that the technology is almost there for the first time, with breakthroughs in virtual reality gaming and networking approaching what's required.
You're probably thinking at this point, we have heard all this before.

However, consider how you would describe the internet to someone from the past before dismissing the metaverse as a rebranded internet.

Instead, you could think of the internet as a network of connected computers that allows you to send mail, make phone calls, buy groceries, and watch movies.

Seoul became the first large city to announce ambitions to enter the metaverse this week, with plans to launch a contactless communication network by the end of 2022.

Residents will use virtual reality headgear to access various public services, historic landmarks, and cultural events on the platform.

The city plans to open its "Metaverse 120 Center" by 2023. It will function as a virtual city hall where citizens may meet with local officials (in avatar form) to obtain services or register complaints.
It's all part of the mayor's Five-Year Metaverse Seoul Promotion Master Plan, which is billed as a way to make public services more accessible to everyone by removing barriers like distance - though, as many have correctly pointed out, purchasing the headsets required to enter this metaverse will be costly.

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