Xbox One: 1080p/60fps Not Happening Anytime Soon, Not Enough Power But Tools Will Improve- Insider

Posted on the 30 January 2014 by Sameo452005 @iSamKulii

Industry insider Pete Dodd revealed some interesting information via Twitter. After all the leaks and rumours regarding Xbox One exclusives like Halo 5 and Halo 2 Anniversary, Dodd said that we won’t be seeing games running at 60 FPS and 1080p resolution any time soon.
Dodd first talked about the UI and stated that, “I talked to so many devs who said the UI was a mess. They did a great job pulling it together.” This was the case even though, “It crashed a lot of debug units right up till launch. System launched…Stable UI.”
He also made sure to clarify that when it comes to graphics, “Cloud won’t help with rendering. Not for half a decade at minimum. As for 1080p/60fps – not anytime soon but tools will improve.” When asked if freeing up the GPU for more usage – as indicated by an 8 percent gain in usage for developers – helps, Dodd stated, “A little. Card is still weak. Worst decision they made making the box. Kinect is expensive so they went with a cheap gpu.”
Dodd did say that the problem isn’t the amount of RAM, as indicated by a user who believes the console should have had 12 GB DDR3 RAM to compete with the PS4′s 8 GB GDDR5 RAM. “The problem isn’t the amount, it’s the speed. Plenty of room to store 1080p textures, just not enough speed or power to output it.”
Thanks, GamingBolt