But here we are, nine months later, and the first installment of Tropes vs. Women in Video Games has hit the internet, and what's the result? Surprise, surprise, there is no evil feminist here to take away your beloved video games. In fact, its quite the opposite.
Try as I might, I can never really wrap my head around all the criticism that this series has taken since its inception. I thought it was fairly clear that female characters had rarely been portrayed well in games, and that there were several established 'tropes' for female characters that developers had a tendency to fall back on. I didn't see how an exploration of these ideas could possibly be a bad thing. But, evidently the internet disagreed.
So why did this happen?
But, as the Anita makes abundantly clear, that is not what she is here to do.
I think one of the most affecting lines of the first video comes very early on, where she says that "it is both possible, and even necessary, to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects".
That is the attitude you need to maintain before you even think about watching this series.
What you're not going to find in this video is the expected - by the vocal detractors - twenty minutes spent ranting about each and every example of a poorly implemented gender trope. What you will find instead is an intelligent, insightful and downright interesting dissection of the portrayal of women throughout the history of video games. Anita clearly knows what she's talking about, and presents her conclusions and supporting facts in a clear and non-aggressive way. You may not agree with everything that she says, but that's okay! That's actually better than okay, as intelligent debate and discussion is the only way our industry is going to evolve.
Sigh...
And that's really what this is all about, isn't it? Evolution? The notion that our philosophy towards game design can and should change over time. This doesn't mean that every game that used one of these gender tropes is bad - though some certainly were(I'm looking at you, Custer's Revenge!) - it simply means that there is always something we can learn from gaming's history. Does the portrayal of Princess Peach naturally make all Mario games deplorable? Hell no! Does it perhaps indicate something systemic in the way the industry approaches female characters? Well...ya. It probably does.The very worst thing that can happen to our industry is complacency and stagnation. We need people like Anita, who are willing to challenge the status quo, if we ever want the games industry to continue to grow.
You owe it to yourself and the games industry to go check out this series. So go, do it! No really, go watch it, right here. Just keep an open mind, and remember, this is not someone trying to take their ball and go home, but rather someone wondering aloud if we could perhaps make a better ball tomorrow.