celebrates 7-year-old Biel for succeeding in teaching his avatar’s virtual pet how to move in the Roblox experience Magic School. Unaware of it, Beale is learning the fundamentals of computer programming much like the more than 30,000 kids between the ages of 6 and 12 who have played Magic School since it launched at the end of the previous academic year.
“The consolidation of knowledge of algorithms at an early age is extremely interesting for developing their creativity and their logical thinking. Throughout their lives, whatever they do, whether they are engineers or veterinarians, they all interact with software. going,” explains Ruben Aparicio, CEO of Minicoders, the educational platform he co-founded at Nucleo’s Venture Builder a few years ago.fewer than 12 months. this new business The tech, which has its headquarters in Barcelona’s Pier 01, intends to start the capital raising process soon in order to enter the Asian market, where “children’s use of the Metaverse is more advanced,” according to the statement made by the company.
He goes on, relying on the findings of a recent Cambridge University study, to say that gamification, in addition to “aware tech professions will need,” improves learning because “guided play—in this example through a virtual assistant that helps children conquer challenges—is perfect for teaching.”
According to the CEO of Minicoders, creating educational initiatives in the Metaverse is a wonderful approach to engage kids since “social play in the Metaverse brings the richness of digital interactions.”
Kids are already making heavy use of the metaverse,” he warns. “They are shifting the focus from individual play to the Metaverse paradigm, with their avatars interacting with each other in virtual worlds. The children’s audience is found on two platforms, Roblox and Minecraft, hence the educational game experience on them. It is convenient to make”, he confirmed.
Although they don’t completely exclude out making a similar game experience in Minecraft, Minicoders have chosen Roblox for their initial release. “Currently, Roblox reaches 300 million users per month and has dramatically overtaken Minecraft, which has 140. Nevertheless, relevant platforms change rapidly, so we are very attentive to their development,” he said. It’s logic. “We are looking at the opportunity to have another experience in Roblox as well as get started in Minecraft, because there are kids who are into Minecraft a lot,” he adds.
Both Roblox and Minecraft staked a claim in the field of education. Minecraft for Education Roblox is making the first move in this direction through its initiative roblox education, which has been running for five years. “It’s very new and it’s still a little green, but it’s helping the traditional school get a presence on Roblox,” says the company of the initiative. Aparicio continues, “We closely follow it and want to be there when it matures.
Aparicio clarifies in response to debates over the platform’s security that “very few occurrences” in this setting have worrying repercussions, “but they are very rare, as the platform is exposed to censors in real-time behavior and expressions, and they are very few.” Not appropriate for youngsters in public. In order to defend the kid-friendly platform Roblox, he decided to create Magic School Says. “In Roblox, you can access public or private servers where only the child plays or users with whom that child is allowed to interact,” he said.
Roblox offers Magic School for free in its most basic form.“We have opted for an open game to reach the largest number of children, but we offer a subscription for less than 5 euros per month to access the parental control area and support audiovisual content We provide parents with the opportunity to understand the environment in which their children are and to visualize their progress”, says Aparicio.
“As kids progress through the programming blocks, they unlock various magical powers and in-game features that allow them to explore and have fun in the Metaverse. We have 70 active challenges and we do this every week. Opens up new features, introduces new mechanics, different collaboration games, new powers, new characters… In the Metaverse the game experience doesn’t stop like Mario Kart can, because they all involve frequent communication with users. There are few basics in the game, but the extent of what can be done is constantly expanding. Kids look forward to finding those changes”, highlights the CEO of Minicoders, which currently has the production of these materials.
The School of Magic’s first ten challenges cover the most fundamental ideas, like how a program is composed of a series of instructions. From challenges 11 to 20, loops are developed and repeatedly carried out to make the software simpler and more organized. Children learn how to use processes in challenges 21 through 39 to prevent the recurrence of instruction blocks within the main program, facilitating later changes. From challenges 31 to 40, conditional work is done to specify various modes of execution taking probabilities. From challenges 41 to 50, this work is supplemented by the addition of the logical operators OR-o- and AND -and. They create parallel execution threads in the next 10 challenges, numbered 51 to 60, allowing multiple tasks to be finished simultaneously. The idea of an infinite loop is integrated to repeatedly repeat indefinitely in earlier challenges, from 61 to 70.
Parents may “see what type of play their child performs, whether individually, collaboratively, or competitively” in addition to tracking their child’s advancement in each of these programming elements in real time. Naturally, since we encourage teamwork through athletics, and fathers can also encourage it, said Aparicio.
The avatar of Beal, a student at the Magic School, is a magician who is sporting a blue hat. Blue is the color of the group that participates in online challenges to earn abilities and new pets while exploring this virtual world of castles, towns, and magical forests. a component of the contest. Magic school promoters have enlisted personalities like Crow, Sritaluli, or RussoPlay to promote competition
“We have many teams in the league. Crow has adopted the color yellow. Russople, the blue one. He and his followers compete with the rest of the team on the gym court and challenge each other to win weekly prizes in the form of pets and powers”, explains Ruben Aparicio.
Working on the project is “interesting” for Crao, which makes YouTube videos on the game, because he thinks “there’s a lot to gain from all the time players spend playing on Roblox.”” In the opinion of this YouTuber, “Minicoders have managed to mix fun with learning very well. We are used to hearing time and again that games are not good and only bad things happen to players. I never thought so. In any case, the amount of time we spend playing, we can use to learn as well.”
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