Naughty Dog’s The Last of Us: Remastered is now available in North America for the PlayStation 4 and offers a significant visual upgrade over the year old PS3 title. It was more about just remastering the game, but it seems like doing so, has made the transition to the next gen console that much easier according to community strategist Arne Meyer.
Speaking to CVG, Meyer stated that, “We had been working on a PS4 engine and tools for a while at that point. “There were a couple of reasons that we decided to do it and one was that we thought back to when we had to build an engine from scratch when moving between PS2 and PS3 – that was a really painful time for the studio and we wanted to avoid that with PS4. Nothing helps a transition between consoles more than making a full game, because you learn so much about what you need for tools.
“We’re always building on top of what we’ve done previously, and The Last of Us Remastered is probably one of the more concrete examples in a way. We’re making this in a way that benefits our PS4 tools pipeline so that we can have a good head start on our next, full PS4 game.”