Last Updated on 11 July, 2022
Strange Horticulture All Endings guide – Thum, Elderphinium, Gilded Dendra, Swiftsnare, Dead Man’s Fingers, Solomon’s Sceptre, Bishop’s Parasol, Devil’s Nightcap
There are four paths to get endings, we specify their conditions below. And each path has two variants, depending on the plant you give Thea at the end of Day 5, so there are a total of 8 endings that we are going to explain how to get
Strange Horticulture All Endings – Path I
The path is always available but the endings require a couple of actions:
- Day 16: after Verona Green calls at the shop, go to the ritual site
- Place the five plants from the riddle in the box in the slots (any order)
Ending I – Thum
- End of day 15: Give Thea Widow’s Woe
Ending II – Elderphinium
- End of day 15: Give Thea Dead Man’s Fingers
Strange Horticulture All Endings – Path II
Path Conditions:
- Day 4: give Faye Swift the Candlewood.
- Day 13: offer Simone Green the Lisle of Neptune.
The endings require a couple of actions:
- Day 16: after Verona Green calls at the shop, go to The Daughters stone circle
- Immobilise Faye Swift with the Swiftsnare.
- Drink the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg)
Ending III – Gilded Dendra
- End of day 15: Give Thea Widow’s Woe
Ending IV – Swiftsnare
- End of day 15: Give Thea Dead Man’s Fingers
Strange Horticulture All Endings – Path III
Path Conditions:
- Day 4: supply Faye Swift with the Candlewood.
- Day 13: give Simone Green the Lisle of Neptune.
The endings require a couple of actions:
- Day 16: after Verona Green calls at the shop, go to The Daughters stone circle
- Give Faye Swift the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg).
Ending V – Dead Man’s Fingers
- End of day 15: Give Thea Dead Man’s Fingers
Ending VI – Solomon’s Sceptre
- End of day 15: Give Thea Widow’s Woe
Strange Horticulture All Endings – Path IV
Path Conditions:
- Day 6: at the demand of Ennis Aleford, go to Sadgill and leave the St John’s Poppy.
- Day 12: give Forest Vair the Lesser Merrydock.
The endings require a couple of actions:
- Day 16: after Verona Green comes to the shop, leave for the Swinside stone circle.
- Donate the Dendrew’s Elixir (Bishop’s Parasol, Pennybell, Witch Phygg) to the cultists.
Ending VII – Bishop’s Parasol
- End of day 15: Give Thea Dead Man’s Fingers
Ending VIII – Devil’s Nightcap
- End of day 15: Give Thea Widow’s Woe
And this is how the 8 endings available in the game are achieved, we hope that this guide has been useful to you and you have already achieved them all
Also check the Walkthrough, and the Achievements guide