Star Citizen - When is a Ladder - Not a Ladder

Posted on the 16 January 2018 by Freeplanet @CUST0D1AN

is this a ladder I see before me?


Star Citizen is a strange kinda ass-backwards bird. Five years in production, so far, and I still can't work out what it is. Or what IT wants to be.
Planetary streaming - check.
Micro-pore rendering - check.
Quantum drive mechanism - check.
Ladders suck... well, they do in Star Citizen. And they always have.
Almost every entry/exit (to the smaller ships) involves using them. Many of the larger ships have internal ladders and they're an ugly gaming experience too, by all accounts. Surely, the easy fix for this is TURN EVERY LADDER INTO A DOORWAY.
A ladder (while it's a horrible experience (still) in this pre-alpha game) should be just another way to get from A to B. I don't understand all the functional drama attached to this most perplexing of intergalactic puzzles. Sure, it might have 'ladder climbing animation' associated with it. So what? You're only playing a standard walk/run animation to pass through EVERY FUCKING DOORWAY already so where's the fundamental difference?
What's wrong with blending to any assigned ladder animation from your curent position and speed over time t? Nothing. That way you can approach said ladder from any direction at any speed, entering or exiting. You still have JUMP animations which could kill your on-ladderness in any design-way, be that jump off or slide down. Why are CIG making ladders so fucking ass-rapey? Nobody knows. This game needs a design overhaul.