S&S News: Xbox Live Compute Gives Free Cloud Tech to All Devs, Including Dedicated Servers

Posted on the 16 October 2013 by Sameo452005 @iSamKulii
Microsoft is making its Xbox One cloud servers free for all developers to use, including dedicated server support for all multiplayer games.
In an Xbox Newswire post, Xbox Live’s lead program manager John Bruno announced Xbox Live Compute, an initiative enabling “game creators to utilize the scalable computing resources that Microsoft deploys within our regional datacenters, to enhance their game experiences beyond what is generally possible with the finite resources of a console”.
“We chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud,” he said.
In a series of bullet points, Bruno outlined the advantages of cloud tech for Xbox One games, namely higher fidelity game experiences; improved multiplayer game experiences; adaptive and evolving game play; and on-demand compute improves game availability.