Cerny also talked to CVG, where he was asked if he thinks that the PS4 is innovative enough:
"The hardware is an enabler. We are very intentionally trying to make the hardware easy to learn and difficult to master. When you think about innovation, I think that is going to be satisfied by the larger user experience that surrounds the games. I’m talking about a true friends’ network, the ability to download as you play, the ability to see what your friends are doing in real-time, sharing screenshots and videos. The experience is that, when you play a game, you feel like you’re on an adventure with your real-world friends," he explained.
"So, certainly on year one, the focus is on core gamers. But I wanted to make sure there was a game in there that the rest of the family could enjoy. My intention is that Knack will be people’s second purchase when they go to the game stores. Get Watch Dogs all for yourself, but get Knack for the rest of the family. When we start welcoming the kinds of experiences that those billion people enjoy, then the future of console gaming gets very bright indeed."
The PS4's launch lineup is looking pretty massive as-is, with a ton of indies and big named publishers preparing great games for us to play.