S&S News: Driveclub Dev: PlayStation 4 Has a Lot of CPU Power, No Need to Worry About GPU Computing

Posted on the 08 August 2013 by Sameo452005 @iSamKulii
Evolution Studios is working on Driveclub, one of the console’s launch titles, and Technical Director Scott Kirkland thinks there isn’t much need to worry about GPU compute for the moment, even if the future holds a lot of potential, as he shared as part of an interview on The Guardian.

"You already have a lot of CPU power at your disposal. I think with many of the first generation PS4 titles, developers probably won’t need to worry about it – they’ll be able to get a lot out of parallelism across the CPU cores – but for teams who are a bit more ambitious, who want to do interesting things, it’s just waiting there. We’re doing some of that in DriveClub and I’m sure other guys will go further – and the platform guys will expose more of that functionality through the lifespan of the machine, unlocking more potential," he explained.
Driveclub is scheduled to release later this year right alongside the PS4.