Last Updated on 19 May, 2023
SpaceBourne Ships – Combat & Trade – All ships available for sale along with their stats and Tiers (rarity)
All the ships the player can purchase are listed here. There are three grades for each ship: “Normal,” “Rare,” and “Very Rare.” Higher tier ships enhance a ship’s various features (as a rule of thumb: only the ships speed is unaffected, but most other parts get a buff).
At any station, the player can purchase new ships from the designated “ship shops” or sell the ones they no longer intend to utilize.
SpaceBourne Ships – Combat Ships
These are all the Combat Ships – Three tiers: T1 = Standard , T2 = Rare and T3 = Very Rare
Name – T1 Value Name – T2 Value Name -T3) Value Ability
Giant Stride 175 Giant Stride RG 498 Giant Stride NRG 1.150 ECM
Path Finder 150 Path Finder S 380 Path Finder M 950 SimGate
B35 125 B36 650 B37 1.250 Blink
Dart 145 Dart Wrat 890 Dart Xrat 1.320 Missile Zona
Andromeda 185 Bubble
Chark 130 Chark XS 690 Chark XXS 1.250 Chark Kiss
Necro 130 Necro L 570 Necro XL 1.300 Shock
Cor44 200 Cor45 490 Cor46 1.359 Burst
The Rogue 130 The Rogue 650 The Rogue 1.155 Cloak
Dispatcher 200 Dispatcher XL 535 Dispatcher 2XL 1.900 Boost
Trade Ships
There are also trade ships available for purchase.
- Wren – Cost = 130,000
- Endeavour – Cost = 270,000
- Thogge Carrier – Cost = 550,000
- Queen of Onus – Cost = 850,000
About SpaceBourne
Everything started on a typical July day in 2029. The day an unknown alien object appeared in our skies and the day we made contact with extraterrestrial life marked the beginning of the new normal. Excitation quickly gives way to confusion as the extraterrestrial craft just hovers. They don’t communicate, and it’s still unclear what they’re trying to accomplish. Uncertainty transforms into worry, and the world’s governments establish a unique international group called the World Air Defense Platform in order to prepare for the worst-case scenario. This new organization is headed by a single man, now simply referred to as “the Commander.”
The outbreak began in February of the following year. Despite going by the name “HX-4” in official documents, it was more commonly known as “Guest Influenza.” Although it takes this new illness a year to develop, it is lethal and utterly incurable.
In 2032, when the entire globe is still battling this fatal pandemic, WADP intends to launch an assault against the visitors, who are widely thought to be responsible for the plague. The WADP prepares its men for battle, but the aliens open fire first.
Heavy human casualties are sustained, and at first they only experience disastrous defeats, but under “the Commander’s” skilled direction, the situation changes. Over 20 alien ships are destroyed in dramatic and significant triumphs over the course of the following three years as tactics are changed and new stratagems are developed.
Nearly three quarters of Earth’s inhabitants perish by 2035, which lessens the success of clearing nearly half of the hostile ships from our skies. The news that the Commander has become ill nearly destroys the survivors, who are waiting impatiently for word of a complete triumph so they may start the arduous work of rebuilding. Medical researchers step up their attempts to fight this sickness, but they are unsuccessful…