S&S; PC Review - Fez

Posted on the 03 May 2013 by Sameo452005 @iSamKulii
Title: Fez
Format: PC, Xbox 360
Release Date: 5/1/13
Publisher: Trapdoor
Developer: Polytron
Price: $9.99
April 13th of last year, long awaited Fez was released on the Xbox 360. This colorful creation of a game has been ported to the PC. Phil Fish and Renaud Bedard of Polytron Corporation created Fez which has been in development since 2007. The easiest description of Fez would be a 2D platformer set in a 3D world. The world is 3D, but you always play from 2D perspectives. Each 3D world has 4 Sides.You can freely rotate your point of view in 90° increments between these 2D perspectives.


You play as "Gomez". The goal of Fez is to collect 32 cubes, which have been scattered around the world, to rebuild and restore Gomez's world before it is torn apart. Cubes and cube fragments are visible and can be collected by simply moving over them. Players can also collect 32 anti-cubes by solving various puzzles. As the player collects cubes and anti-cubes, doors become unlocked and allow you to access new areas.
To reach higher heights and discover more cubes, you will have to rotate the perspective using the left and right triggers on the Xbox controller, or keys A and D for PC. 
While charming as ever Fez always makes you feel like you are leaving behind cubes. That's because you usually are. There can be many doors in an area which can lead somewhere else with more cubes. If you play and naturally explore you will find almost all the cubes. Leaving you having to look at your map to try to find areas where you did not get all the cubes.

Game play might sound confusing with how changing different perspectives work. But it actually works very well because it's apart of the few controls that there are.


Indie Game: The Movie Official TrailerIndieGame: The MovieVimeo
Final Thoughts: 
STEAM / GOG / HUMBLE STORE
S&S Rating:9.5/10