The example given is of Angel City, the map we’ve seen the most of so far. Here you’ll always play Attrition, your objective varying depending on which team you’re on. Play as the militia and you’re charged with covering a VIP’s escape. Play as a member of the Interstellar Manufacturing Corporation and your job is to kill them.
Speaking to OXM “The campaign plays the levels with their missions in a specific order to tell the story,” McCoy said. “Each campaign level has its own game mode – it’s not like you’ll play Attrition, then another time you’ll play a different mode. In the campaign, Angel City is Attrition. That’s the story for that level.”
“When you first start the game you will play campaign multiplayer, which takes the bits and pieces you’re used to having in single-player, like a story and characters, and big moments that contextualise what you’re doing – we’re putting that into multiplayer.”