Recently I’ve added two preview modes for QuadPaint:
Realtime: Where you can see changes continuously, is better suited for experimentation and small to medium patches.
Performance: Update is done at the end of every change, ideal for medium to large patches.
Off: No preview, use only if the patches have lots of self intersections and vertices count.
In every stroke, new vertices can be added, removed and pinned. Strokes can be cut and weld too. Strokes defines the boundary and also the internal polygon flow.
There are three quadrangulation algorithms as well:
Direct, it will find the optimal way to connect the existing boundary directly.
Paving: Will try to find an optimal tiling based on the boundary
Hybrid: A new algorithm that combines the best of both.
Hope you like it!