Planetary Gaming - Universe Gaming - Asset Stripper Design Limitations.

Posted on the 18 September 2018 by Freeplanet @CUST0D1AN
So, games like Eve Online, Elite Dangerous, Dual Universe, Star Citizen and No Man's Sky... what are they hoping to achieve, gameplaywise?
They're all set in space ... and SPACE IS VERY verrrrry BIG.
To strip the fuck out of the newly-discovered universe. Even the mostly-positive No Man's Sky is an evil asset strip of every innocent planet a player finds.
Same with Star Citizen, it's a fucking ugly mess of rocket fuel and quantum fuel and oxygen-farming and assets to PROFIT from. This kind of OPEN UNIVERSE with LACK OF CREATIVE POSITIVITY makes a true-sandbox-gamer like myself ill.
All any of these space games are suffering from this basic ego-maniacal design-limitation. All's we're doing is teaching the kids of tomorrow how to FUCK EACH OTHER OVER STILL for a few silver coins in a bag. Sorry, that's the wrong thing to be teaching the kids of tomorrow. We are never going to be allowed off this planet broadcasting our profit-insane'd minds into the stars like this. It's silly, stop it now.
PS: and the most important part, "Re-design Star Citizen from the ground up," so that it becomes a simple (arcadey) game once more. Star Citizen is not a 'sim' ffs, but it can be hacked into shape as a well-though-out finishable product that will allow YOU THE PLAYER to take control of your gaming universe. And let this be done, for free, so that our children can play fun and easy-to-control mainstream games in the best possible atmosphere of universal fun.