Last Updated on 27 July, 2024
MK fans, gather up as Mortal Kombat 1 is dropping character specific adjustments. Read on to find out what adjustments are being made to your favorite MK characters.
Character Specific Adjustments
Main Fighters
Baraka
- Baraka Barrage 3rd hit now has 11 more frames of hit advantage
- Improved auto-facing on the final hit of (Air) Death Spin & (Air) Enhanced Death Spin
Geras
- Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/miss
- Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when you hit the opponent from behind
- Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks
Havik
- Fixed animation issue during Brutality victory
- Adjusted missing sound effects when Neoplasm is blocked
Kenshi
- Repaired Ancestor being able to be hit by the following projectiles after they have disappeared
- Mileena Straight Sai
- Mileena Low Sai
- Ashrah Heaven’s Beacon
- Reptile Force Ball
Kitana
- Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has now an increased hit advantage on the first 3 hits
Li Mei
- Increased walking speed during combat
- New attack Rising Sun (Away + Back Punch, Back Kick) added
- Forces of Light (Front Punch, Back Punch) moves further forward
- Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forward
- Double Palm (Away + Back Punch) cancel frame is 1 frame earlier
- Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames faster
- Fixed Fatal Blow hitting certain Kameos used to cause an incorrect hit animation
Liu Kang
- Dragon’s Tail first hit has 28 more frames of hit advantage which is a massive boost
Nitara
- (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerability
- (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerability
- Bloody Bolt can no longer be cancelled into air specials on block or miss
- Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blocked
- Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or miss
- (Air) Dash landings now allow buffered Basic Attacks
- Enhanced Leap of Faith can now be canceled 3 frames earlier
Raiden
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation
Reptile
- Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility active
Scorpion
- Side Kick (Back Kick) now has 9 more frames of hit advantage
- First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special moves
- Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a combo
- Fatal Blow hit region size increased when opponent is in a combo
- Fixed visual effects from Enhanced Devouring Flame lingering during brutalities
Sindel
- Fixed Kartwheel using incorrect animation when it is Up Blocked
- Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)
Smoke
- Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames faster
Sub-Zero
- Heavy Toe (Front Kick) has 2 more frames of hit advantage
- Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a combo
- Deadly Vapors no longer enables autoblock the first time in a combo
- Fixed Ice Klone Charge hit region lingering after connecting with one character
Tanya
- She is no longer considered airborne during part of her hit animation for Back Throw
Omni-Man
- Fatal Blow first hit no longer causes stumble animation when blocked
- Repaired Invincible Rush overhead using incorrect animation when it is Up Blocked
Quan Chi
- Added new attack Best Foot Backward (Down + Towards + Back Kick)
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
Peacemaker
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
Ermac
- Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack misses
- Adjusted animation issue during Brutality victory
Homelander
- (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on block
- (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recovery
- Fixed 2nd & 3rd hit of Fatal Blow not breaking armor
- Repaired issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeated
- Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration ends
- Eliminated rare bug that could cause Flight to persist if winning a round under certain conditions
- Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blocked
- Adjusted camera when Blast Off is used
- Fixed lingering sound effects when laser attacks are interrupted during start-up
- Adjusted audio issue with performing a practice reset after connecting Homelander’s “Hear No Evil” (Away + Front Kick)
Kameo Fighters
Cyrrax
- Cyrax can now move while holding Self-Destruct
- Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destruct
- Cyrax will drop his bomb if he is hit while holding Self-Destruct
- Self-Destruct explosion hit region increased & has 1 more active frame
- Kopter Chopper can now choose to direct the opponent being hit to fly towards or away
- Horizontal Kopter Chopper now has a white glow on Cyrax when it is executed
- Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabled
Darrius
- New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturn
- New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturn
- Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hits
- Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hit
- Jump cancel after The Double Whammy hits can be performed by holding up
- The Double Whammy hit reaction gravity adjusted
- Twister Kicks first two hits no longer cause stumble animation when blocked
- Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended location
Frost
- Added new move Ice Wall (Down + Kameo Button)
- Fixed several visual issues that could occur with Forward Throw brutality
Goro
- Increased recharge rate of Punch Walk
- Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performed
- Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punches
- Shokan Stomp now has a white glow on Goro when it is executed
- Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabled
Jax
- Reduced the recharge rate of Energy Wave & it now recovers 10 frames faster on block or miss
Kung Lao
- Away We Go will no longer interact with a player who is in a hit reaction
Motaro
- Centaurian Warp will no longer interact with a player who is in a hit reaction
- Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delay
- Fatal Blow Charge! now has armor
- Fixed rare issue that could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander’s Flight
Scorpion
- Added new move Aura of Flame (Hold Kameo Button during Fire Breath)
Sektor
- Activate Homing now fires two missiles instead of one
- Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a combo
- When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Button
- Activate Homing now has a white glow on Sektor when it is executed
- Fixed Activate Homing sometimes being able to be performed while Kameos are disabled
Shujinko
- Shujinko will no longer take double damage during a specific window of Homelander’s Flight Air Laser
- Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a combo
- Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponent
- Eliminated issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor’s Crystal Armor active
Sub-Zero
- Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabled
Khameleon
- Fan Lift will no longer interact with a player who is in a hit reaction
- If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blocking
- Sai Toss has 31 more frames of vulnerability to attacks
- Roll has 18 more frames of vulnerability to attacks on hit or miss
- Glow has 44 more frames of vulnerability to non-projectile attacks
- Glaive has 9 more frames of vulnerability to attacks
- Fan Toss has 45 more frames of vulnerability to attacks
- Fan Lift has 29 more frames of vulnerability to attacks
Janet Cage
- Fixed issue with Stunt Double lingering when Sindel hits opponent’s Kameo with Enhanced Queen’s Kommand
Mavado
- Best Feet Forward & Nindrop now have a maximum height they can be performed at