Home Console Market: Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation

Posted on the 23 March 2020 by Kumar Satyam @satya7252

The home console market is set to grow with a CAGR of 4.2% during the forecast period.

Market Insights

The global home console market is driven by the growing adoption of the advanced hardware console design and features. Over the past decade, the gaming console has changed significantly. The console has evolved from the wired remote controls for the video games to the multi-purpose wireless console that comes with multiple features and compatible with multiple devices. The manufacturers are also constantly working on enhancing the design and features of the console so that they are compatible with the latest specifications and cop up with the gamers requirement. This is acting as a primary factor augmenting the demand for the home console market.  

Browse the full report at https://www.credenceresearch.com/report/home-console-market

However, there are certain factors that are hindering the growth of the home console market. The growing demand of the cloud gaming solutions along with the game streaming services is acting as a major inhibitor in the home console market. The cloud gaming and game streaming services eliminates the initial capital cost and offers pay as you use model. Its cost effective nature is primary factor hindering the growth of the home console market.

The home console market is bifurcated based on the age group into 50 Years Old. The age group 19-23 accounted for more than 30% share in the home console market.  It is estimated that more than 35% of the gaming population relies in the age group 19-23. The increasing disposable income of the population across the developing countries is also augmenting the demand for the home console market.

The North America accounts for more than 25% share in the home console market. The growth of the market is credited to the large number of gaming population in the region. The high disposable income of the population in the region is also one of the primary factors driving the demand for the home console market. Europe also contributes significantly towards the growth of the market.

Key vendors in the home console market are Amstrad/Sky, Apple/Bandai, Atari, Coleco, INTV Corporation, Logitech, Mad Catz, Magnavox, Microsoft Corporation, NEC Home Electronics, Nintendo Co Ltd, OUYA, Sega and Sony Computers Entertainment Inc.  

Get Sample Copy Of This Report: https://www.credenceresearch.com/sample-request/59930

ToC:

Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global HC Market
2.1.1 Global HC Market, by Product, 2018 (US$ Mn)
2.1.2 Global HC Market, by Age Group, 2018 (US$ Mn)
2.1.3 Global HC Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.2 Market Restraint
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key HC Vendors, 2018

Chapter 4 Global Home Console (HC) Market, by Product
4.1 Overview
4.1.1 Global HC Market Value Share, by Product, 2018 & 2027 (Value, %)
4.2 TV Gaming Console
4.2.1 Global HC Market Value from TV Gaming Console, 2017 – 2027(US$ Mn)
4.3 PC Gaming Console
4.3.1 Global HC Market Value from PC Gaming Console, 2017 – 2027(US$ Mn)
4.4 Handheld Console
4.4.1 Global HC Market Value from Handheld Console, 2017 – 2027(US$ Mn)
4.5 Others
4.5.1 Global HC Market Value from Others, 2017 – 2027(US$ Mn)

Chapter 5 Global Home Console (HC) Market, by Age Group
5.1 Overview
5.1.1 Global HC Market Value Share, by Age Group, 2018 & 2027 (Value, %)
5.2 5.2.1 Global HC Market Value from 5.3 12-18 Years Old
5.3.1 Global HC Market Value from 12-18 Years Old, 2017 – 2027(US$ Mn)
5.4 19-23 Years Old
5.4.1 Global HC Market Value from 19-23 Years Old, 2017 – 2027(US$ Mn)
5.5 24-30 Years Old
5.5.1 Global HC Market Value from 24-30 Years Old, 2017 – 2027(US$ Mn)
5.6 31-40 Years Old
5.6.1 Global HC Market Value from 31-40 Years Old, 2017 – 2027(US$ Mn)
5.7 41-50 Years Old
5.7.1 Global HC Market Value from 41-50 Years Old, 2017 – 2027(US$ Mn)
5.8 >50 Years Old
5.8.1 Global HC Market Value from >50 Years Old, 2017 – 2027(US$ Mn)

Chapter 6 North America Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
6.1 Overview
6.2 North America HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
6.2.1 Market Analysis
6.3 North America HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
6.3.1 Market Analysis
6.4 North America HC Market, by Country, 2017 – 2027 (US$ Mn)
6.4.1 Market Analysis
6.4.2 U.S.
6.4.2.1 U.S. HC Market Value, by Product, 2017 – 2027 (US$ Mn)
6.4.2.2 U.S. HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
6.4.3 Canada
6.4.3.1 Canada HC Market Value, by Product, 2017 – 2027 (US$ Mn)
6.4.3.2 Canada HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 7 Europe Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
7.1 Overview
7.2 Europe HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
7.2.1 Market Analysis
7.3 Europe HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
7.3.1 Market Analysis
7.4 Europe HC Market, by Country, 2017 – 2027 (US$ Mn)
7.4.1 Market Analysis
7.4.2 U.K.
7.4.2.1 U.K. HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.2.2 U.K. HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.3 Germany
7.4.3.1 Germany HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.3.2 Germany HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.4 France
7.4.4.1 France HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.4.2 France HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
7.4.5 Rest of Europe
7.4.5.1 Rest of Europe HC Market Value, by Product, 2017 – 2027 (US$ Mn)
7.4.5.2 Rest of Europe HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 8 Asia Pacific Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
8.1 Overview
8.2 Asia Pacific HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
8.2.1 Market Analysis
8.3 Asia Pacific HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
8.3.1 Market Analysis
8.4 Asia Pacific HC Market, by Country, 2017 – 2027 (US$ Mn)
8.4.1 Market Analysis
8.4.2 China
8.4.2.1 China HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.2.2 China HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.3 Japan
8.4.3.1 Japan HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.3.2 Japan HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.4 India
8.4.4.1 India HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.4.2 India HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.4.5 Rest of Asia Pacific
8.4.5.1 Rest of Asia Pacific HC Market Value, by Product, 2017 – 2027 (US$ Mn)
8.4.5.2 Rest of Asia Pacific HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 9 Rest of the World (RoW) Home Console (HC) Market Analysis, 2017 – 2027 (US$ Mn)
9.1 Overview
9.2 RoW HC Market Analysis, by Product, 2017 – 2027 (US$ Mn)
9.2.1 Market Analysis
9.3 RoW HC Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
9.3.1 Market Analysis
9.4 RoW HC Market, by Country, 2017 – 2027 (US$ Mn)
9.4.1 Market Analysis
9.5 RoW HC Market, by Country (US$ Mn)
9.5.1 Market Analysis
9.5.2 Middle East & Africa (MEA)
9.5.2.1 MEA HC Market Value, by Product, 2017 – 2027 (US$ Mn)
9.5.2.2 MEA HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.5.3 Latin America
9.5.3.1 Latin America HC Market Value, by Product, 2017 – 2027 (US$ Mn)
9.5.3.2 Latin America HC Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 10 Company Profiles
10.1 Amstrad/Sky
10.2 Apple/Bandai
10.3 Atari
10.4 Coleco
10.5 INTV Corporation
10.6 Logitech
10.7 Mad Catz
10.8 Magnavox
10.9 Microsoft Corporation
10.10 NEC Home Electronics
10.11 Nintendo Co. Ltd.
10.12 OUYA
10.13 Sega
10.14 Sony Corporation


Get Sample Copy Of This Report: https://www.credenceresearch.com/sample-request/59930

About Us
Credence Research is a worldwide market research and counseling firm that serves driving organizations, governments, non-legislative associations, and not-for-benefits. We offer our customers some assistance with making enduring enhancements to their execution and understand their most imperative objectives.

Media Contact
Name: Chris Smith
Address: 105 N 1st ST #429,
SAN JOSE, CA 95103 US
(US/CANADA) Ph.: +1-800-361-8290
E-mail: sales@credenceresearch.com