Review: Metal Gear Solid 2: Sons of Liberty (PS2)
There was a lot expected of Metal Gear Solid 2 after the brilliance of its predecessor on the Playstation. I remember following this one closely and soon grabbed a copy on its release. The chance to go back a decade on and see if my thoughts are still the same was a welcome privilege.
Metal Gear Solid 2 begins two years after the incident at Shadow Moses and has Snake infiltrate a tanker to find evidence of a new Metal Gear. A reunion with Revolver Ocelot from the previous game culminates in the tanker being sunk and Ocelot escaping with Metal Gear. The game switches two years on to a offshore plant that has been hijacked by the Sons of Liberty whose leader is Solid Snake and is assisted by a rogue group known as Dead Cell. Our protagonist, not Snake but Raiden, is sent in to rescue hostages including the President and to stop the hijackers preventing a major ecological disaster. Raiden finds help along the way, of course, with some familiar faces from the previous game.
Rather than take on the role of Solid Snake, we have Raiden for the game’s entirety and he must do everything from fighting members of Dead Cell in tricky battles, disposing of bombs and even taking out sentries with a sniper rifle. There is so much to do and as usual the storyline is full of the usual intrigue and double-crossing as the previous game. Visually it looks much better than the last game but somehow it has lost what made the other installment so great. The members of Dead Cell are not as memorable as FOX HOUND and having to make do with Raiden instead of Snake is criminal. Interesting that Snake was very much the leading man in the games that followed.
Metal Gear Solid 2 is a good follow-up to what was a great game. Had the storyline centred around Snake only then this could have been very special indeed but Snake’s relegation to your ally hits the overall narrative hard. There are still some great set-pieces and it’s an awesome experience at times but has lost some of the wow factor that made the previous game so incredible to play.
Verdict: 4/5
About the Author:
I was born in Barnsley, South Yorkshire, England and have always been a bookworm and enjoyed creative writing at school. In 1999 I created the Elencheran Chronicles and have been writing ever since. My first novel, Fezariu's Epiphany, was published in May 2011. When not writing I'm a lover of films, games, books and blogging. I now live in Huddersfield, West Yorkshire, with my wife, Donna, and our six cats - Kain, Razz, Buggles, Charlie, Bilbo and Frodo.
David M. Brown – who has written 830 posts on Tweedle Dee and Tweedle Dave.