Outlast's trophy list was released a few days ago, and it seemed to be a little barren when you compare it to the other PS4 titles. Many fans have been wondering why the game doesn't have a Platinum trophy, and now a former Sony dev has explained how trophy allocation works.
Kenny Linder, who previously worked for Sony’s Bigbig Studio and did work on a number of PSP and VITA titles explains the concept behind how trophies are allocated to games. “It doesn’t work like that, it’s dependent on game size, you can’t give any game a full Trophy set. The game must be quite short/small, hence the base set.” said Linder, in response to a user demanding a Platinum for Outlast.
“As a developer myself I can say it’s not down to the developer, the game has to fit into the criteria set by Sony. I’ve not played Outlast so I don’t know how big the game is, but Hotline Miami has a fair amount to it. Reasonably decent sized main game, lots of different weapons, different ways to play the game, in-depth ranking system etc. Outlast might be a much simpler game, perhaps more like Limbo or Thomas Was Alone in complexity. And by size, I didn’t mean download size! :)”
He added: “Sony do not have input on what developers put in their games (besides a few no brainers), but there are rules regarding Large and Small scope games. There is also basic maths that you use to work out how many Trophies you can have in a game, and limits to how many of a certain Trophy type you can have (linked to the maths part). I would go into it further, but nobody seems to be listening anyway.”
Outlast will be releasing next week, and will be free for PS Plus users.
Thanks, GearNuke