Audio Quality
Sound is as, if not more important, than graphics in a video game. It is often, wrongly, underrated when considered, with other aspects being put first, when in reality it should be near the top of the list of necessities. Audio quality is of the utmost importance.There are plenty of culprit games here. Red Dead Redemption had mediocre sound quality, as did the likes of games like Enslaved: Odyssey To The West and Fallout 3. It doesn't matter if the games are made by big or small developers; poor audio is a much too common issue.While the sound effects might actually sound good, it can often be the actual dialog that sounds particularly poor. The actual quality of the talking may be shallow and echoey and unenjoyable on the ears, often sounding like it has been recorded in a big, crowded room with a £20 microphone.
Story and Characters
Not all games are story orientated, so that part of this section may not necessarily completely and directly apply to all games, however a lack of story can still result in a poor and not that enjoyable experience, regardless of what the game focuses on. What's more, characters are essential too. Bulletstorm, despite being a generally awful game and having too many other faults to count, also had a God-awful story and characters who you just wanted to punch in the face.
The whole plot was a shambles and even if the dialog hadn't been full of excessive expletives, most of the characters would still be as unlikeable as they were.
I'm not saying had it had a better story it would have naturally been more enjoyable, but it would've helped a bit with the 6 hour slog that was the campaign.
When it comes to games like Uncharted itself, then you have a series really focused on making everything story related truly work and it helps a ton with how fun the overall game is. It's so important for games to have more time for the story because not having something deeper than just gameplay to play for easily makes the experience more boring.
Some games actually suffer from poor characters too. There are a fair few games that include almost no likeable or involved characters leaving you wondering why exactly you're playing the game. If there is no one to like or miss when they die, what is the point?
While not as much of a focus for all games, story and characters don't have to be, they just have to be portrayed well enough to involve the player. Whatever you do devs, don't, and what's more, stop, getting lazy over these things.
Controls
So you probably thought of your own list of things that can make or break games the moment you read the title of this feature, and I'm also guessing it didn't feature controls - after all, it's not the first thing that likely pops to mind. Controls are so vital to the enjoyment of a game that it really baffles me when a developer screws it up. Some games naturally have more complex controls because they are of a different kind of genre than usual, but even then it is ridiculous that some games get released with awkward, weird and borderline broken control schemes.Sometimes the variant, replacement, control layouts are just as rubbish too.
Having to click an analog stick to gain access to the ADS (aim down sights) action is outrageously annoying for almost any game. Halo focuses almost entirely on hip fire aiming with only a few weapons utilising the use of aiming down the sights, so it just about gets away with it. But in many other games it is one of the worst control decisions ever.
Pacing
If there was ever anything that made me get bored of a game, it was pacing. Poor pacing is not only an issue in itself, but when a game has bad pacing it highlights other issues with the game too. For instance, in the case of Call of Duty: Black Ops II, the game had pretty bad pacing, to be frank, and when it started getting boring due to this, I found it hard to keep playing because it highlighted how there was little else in the campaign to keep me going either. With poor pacing, which makes it tiresome to play anyway, and a mediocre story it became a chore more than anything.It got to the stage where I started dying in one section and just walked away from the game - not because I was angry, but because it was so wearying. Luckily the game had an incredible story so it balanced itself out in the pros and cons department.
Pacing can easily destroy a good game, though. The games mentioned above were all really good in other ways so it wasn't completely one sided, but when a game lacks the finesse in its story, gameplay and other attributes and overall isn't as high quality, then bad pacing can make it far from worth playing.
It doesn't really matter what form of poor pacing a game might have, whether it be too many fight scenes or not enough; in the end it still makes it become a tiresome to play, so it's a lose lose situation. Having well laid out action and cutscene/quiet time pieces are essential in making a game as good as it can possibly be and avoiding these all too common issues.
Lack of Co-Op
I didn't really want to make this article about multiplayer because unless a game is multiplayer only or completely focused on that part of the game, it isn't really relevant to making or breaking a game. That said, a lack of offline and online co-op can be a killer for good games.Games that don't offer good or even any cooperative play should take a good, hard, look at themselves. Not that all games need co-op, but many game that should offer this sort of feature but don't suffer as a result.
Unbelievably, most of the recent Need For Speed games lack split screen, which is a total shambles because pretty much every racing game should offer this ability. That is what makes racing games so enjoyable to play with other people. Having a laugh with a mate while playing on the same console is rarely replicated in the same way online. It's unique really and needs to be included.
Games like Gears of War, Halo, FIFA and Call of Duty don't cut any corners when it comes to this area of co-op and they do well from it. It adds so much to a game when it includes split screen play or/and online co-op and definitely increases the length of time you may spend with it.
Aside from their stupid reluctance to offer split screen, some games still lack online co-op too, which is just as absurd. In the end, regardless of whether it is offline or online cooperative play, it is necessary and developers need to learn this.While it may not determine if the game is actually good or not, lacking this feature certainly can cause issues.
So there you have it. What are your thoughts on what can screw games up? Give your opinion in the comments!