Last Updated on 21 January, 2021
Everspace 2 Ships guide – Every Ship overview, stats, how to unlock, and overview, because each class of ships has a unique playing style
Everspace 2 Ships – Over View
Light Fighters
- Scout: weak defenses, but a powerhouse from long-range
- Spec-Ops: Not available
- Patrol Ship: Not available
Medium Fighters
- Striker: close-range brawler with a focus on armor and hull over shields
- Interceptor: medium-range skirmishing with an emphasis on armor and hull
- Sentinel: all-rounder with decent shields, armor, and hull, but doesn’t excel in any one area
Heavy Fighters
- Bomber: Not available
- Defender: Not available
- Gunship: tanky, punchy, yet slow; has high armor and hull at the expense of shields
Everspace 2 Ships – Colonial Interceptor
Ship type & overview: The Colonial Interceptor is a Medium fighter class | versatile combat ship
How to unlock? You don’t have to unlock it, available from the beginning
Special – Power Converter: Weapons use boost energy after weapon energy is depleted.
Ult – Heavily boosts weapon damage and fire rate and provides unlimited energy. Killing an enemy increases the remaining duration by 1.0s.
Ship stats:
- Hull Hitpoints: 450
- Armour: 10%
- Shield hitpoints: 125
- Shield recharge rate: 10/s
- Energy core capacity: 100
- Energy core recharge rate: 5/s
- Max number of jumps: 4
- Jump charge duration: 6s
- Primary Weapon slots: 2
- Secondary weapon slots: 1
- Device slots: 2
- Consumable slots: 2
- Cruise speed: 120m/s
- Boost speed: 300m/s
- Sensor strength: 100%
Everspace 2 Ships – Colonial Scout
Ship type & overview: The Colonial Scout is a Light fighter class | Fast & swift, but fragile | Access to special devices like Cloaks & Teleporters
Special – Ranger: Deals 2% increased damage per 100m distance to target.
Ult – Shadow Strike: Renders the ship invisible to enemies and gradually increases weapon damage up to 300%.
How to unlock? it costs 10,000 credits to unlock
Ship stats:
- Hull Hitpoints: 250
- Armour: 0%
- Shield hitpoints: 60
- Shield recharge rate: 16/s
- Energy core capacity: 75
- Energy core recharge rate: 6/s
- Max number of jumps: 4
- Jump charge duration: 6s
- Primary Weapon slots: 2
- Secondary weapon slots: 1
- Device slots: 3
- Consumable slots: 2
- Cruise speed: 130m/s
- Boost speed: 390m/s
- Sensor strength: 133%
Everspace 2 Ships – Colonial Gunship
Ship type & overview: The Colonial Gunship is a Heavy fighter class | Like a tank, but hard to maneuver
How to unlock? it costs 10,000 credits to unlock
Special – Arsenal: Uses four primary hardpoints, effectively doubling both fire rate and energy consumption.
Ult – Automated turret that fires projectiles at your enemies for 20s after activation.
Ship stats:
- Hull Hitpoints: 1090
- Armour: 35%
- Shield hitpoints: 0
- Shield recharge rate: 0/s
- Energy core capacity: 140
- Energy core recharge rate: 6/s
- Max number of jumps: 4
- Jump charge duration: 6s
- Primary Weapon slots: 2
- Secondary weapon slots: 2
- Device slots: 3
- Consumable slots: 3
- Cruise speed: 110m/s
- Boost speed: 258m/s
- Sensor strength: 100%
Everspace 2 Ships – Colonial Sentinel
Ship type & overview: The Colonial Sentinel is a Medium fighter class | Exclusive Equipment
How to unlock? You don’t have to unlock it, available from the beginning
Special – Calibration: 30% increased duration of buffs applied to self.
Ult – Static Overload: Turns the ship’s primary weapons into lightning guns, firing arcing electricity at enemies and everything around them
Ship stats:
- Hull Hitpoints: 300
- Armour: 0%
- Shield hitpoints: 210
- Shield recharge rate: 8/s
- Energy core capacity: 135
- Energy core recharge rate: 6/s
- Max number of jumps: 4
- Jump charge duration: 6s
- Primary Weapon slots: 1
- Secondary weapon slots: 1
- Device slots: 3
- Consumable slots: 2
- Cruise speed: 120m/s
- Boost speed: 388m/s
- Sensor strength: 100%
Everspace 2 Ships – Colonial Striker
Ship type & overview: The Colonial Striker is a Medium fighter class
How to unlock?
Special – Close Combat: +5% increased damage for each enemy within 500m up to 30%.
Ult – Quantum Tether: Turns the target into a tether anchor that connects them to surrounding enemies who will receive all damage applied to the target. Damage increases with each tethered enemy.
Ship stats:
- Hull Hitpoints:
- Armour:
- Shield hitpoints:
- Shield recharge rate:
- Energy core capacity:
- Energy core recharge rate:
- Max number of jumps:
- Jump charge duration:
- Primary Weapon slots:
- Secondary weapon slots:
- Device slots:
- Consumable slots:
- Cruise speed:
- Boost speed:
- Sensor strength: