Bloodborne contains fewer total weapons than previous From Software RPGs, but each one has several variations that you'll be able to play with.
In an interview with the PlayStation Blog, director Hidetaka Miyazaki said players shouldn’t find this limiting.
“In terms of how many physical weapons there are, the amount is less than in a Souls game,” he confirmed, “But that’s to some extent a decision made due to the game design.
“The weapons transform – so one weapon will have various uses and strategies that you can implement. You can also customise your weapon with Blood Gems. There are different types and you can slot in up to three at a time. One gem might have you use less stamina per swing, for example.
“You can have many different combinations – so actually the amount of weapons in Souls is absorbed in Bloodborne by this customisation element and how someone can tailor a weapon to how they want to use it.
“In a way, the variety is still there, but it’s absorbed down on a customisation level, rather than in the quantity of actual weapons, much more than in Souls.”
Bloodborne releases on March 24 in North America and March 25 in Europe.