My Dungeons & Dragons history is a little younger than the game itself--but not by much. I'm 45 years old, born in 1968, and I'm pretty certain I started getting into role-playing games when I was in fifth or sixth grade. Certainly I was building my collection of D&D stuff by 1980. So that gives me 33 years of history with the game (though, to be fair, there was a ten-year stretch in there, between covering my college and the first part of my graduate school years, when I didn't have anything to do with the game), which is something I admit I'm proud of. I'm proud of all the 2nd edition rule books and modules which I still peruse on occasion, and the campaigns my brothers and I put together every year or so. Dungeons & Dragons (and other RPGs as well, but D&D--or, more properly, AD&D--was always and is still my first choice) was as big a part of my growing up--and probably still is, on one level or another, as huge a part of my basic cultural cognition--as film, literature, television, comic books, or any other avenue of escapism, imagination, or obsessive debate. Gygax and Co. gave me and millions of others a great boon more than a generation ago; the least I can do is say thanks.
My Dungeons & Dragons history is a little younger than the game itself--but not by much. I'm 45 years old, born in 1968, and I'm pretty certain I started getting into role-playing games when I was in fifth or sixth grade. Certainly I was building my collection of D&D stuff by 1980. So that gives me 33 years of history with the game (though, to be fair, there was a ten-year stretch in there, between covering my college and the first part of my graduate school years, when I didn't have anything to do with the game), which is something I admit I'm proud of. I'm proud of all the 2nd edition rule books and modules which I still peruse on occasion, and the campaigns my brothers and I put together every year or so. Dungeons & Dragons (and other RPGs as well, but D&D--or, more properly, AD&D--was always and is still my first choice) was as big a part of my growing up--and probably still is, on one level or another, as huge a part of my basic cultural cognition--as film, literature, television, comic books, or any other avenue of escapism, imagination, or obsessive debate. Gygax and Co. gave me and millions of others a great boon more than a generation ago; the least I can do is say thanks.