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You'll Be Able to Chat to Lara Croft in PS4 Re-Release Tomb Raider: Definitive Edition

Posted on the 31 December 2013 by Sameo452005 @iSamKulii
You'll Be Able to Chat to Lara Croft in PS4 Re-Release Tomb Raider: Definitive Edition
There has been a ton of skepticism revolving the next gen rerelease of Tomb Raider, and Crystal Dynamics has released a number of new tidbits to get you excited about dropping $60 bucks on a game you've probably already own.
Speaking as part of a Question and Answer session on publisher Square Enix’s official forums, executive producer Scot Amos revealed the tidbit, along with a few other tasty morsels regarding Lara Croft’s return to Yamatai.
“There are custom differences as you know for each – meaning that the PS4′s controller has a touch-pad on it, [and] the lit front that we do interact with in-game,” the developer explained when asked to illustrate the variations between the re-release on Sony and Microsoft’s respective machines. “Xbox One has Kinect which we make use of, [but] both support voice commands.”
These voice commands will allow you to switch between weapons on the fly, as well quickly navigate through menus and status screens. It’s not the only upgrade, though, as Amos insists that the studio has worked hard to draw every last drop of juice out of the Japanese giant’s new console. “A few of our engineers were dedicated to improving physics both on Lara and in the world,” he continued. “The climbing axe, her radio, her bow and arrows – all of these now have subtle but simulated physics on them so as she runs, jumps, falls, [and] stumbles, they react accordingly giving her more grounding in the world.”
In addition, the developer’s expanded these overhauled physics to the objects within the adventure's various environments, meaning that the trees and plants will now respond to each other as the wind pushes and pulls them about. And, of course, the protagonist’s pony-tail will drift in the direction of the gusts, too. “All-in-all it adds a great additional depth and realism to the world,” Amos explained, furthering that the release will achieve all of this in glorious 1080p.
The big question is: are all of these admittedly tantalising upgrades enough to justify selling the title at full-price again? “We’re releasing it on a new system, with a lot of development work put in to custom craft it for the new hardware,” the studio spokesperson concluded. “With the new aesthetic additions, and the updated physics, particles, and lighting, I absolutely stand by our decision to offer up Definitive Edition the way that we are.”
Thanks, PushSquare

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