Former Valve hardware employee Jeri Ellsworth, who was fired from company back in February 2013 along with the four co-workers that were researching augmented reality technology, has spoken about her time with the company and its famous "pseudo-flat structure."
In a six-part interview for the Grey Area Podcast, Ellsworth details her publicised exit from Valve and the future of the castAR project she was working on. "First of all, I probably should frame this with, I have a lot of friends at Valve. There's great people there, really really great people, especially in my team, the hardware team. We were really close knit, we were probably the hardest working people in the company."
"When I first started at Valve," Ellsworth recounted, "I was very skeptical that they would actually stick with it and I had all these connections in Portland, I had other contracted work I was doing, so I really didn't want to commit to Valve. But they started pumping me up, and telling me how I'd have all this control of the hardware group and be able to form the group as I'd like, so I started to drink the Kool-Aid."
"Many of you have probably seen the Valve handbook, which is a very idealised view of what Valve is like. A lot of those things are true in there, like it is kind of a pseudo-flat structure where, at least in small groups, you're all peers and you make decisions together."
"The one thing that i found out the hard way is that there is, there is actually a hidden layer of powerful management structure in the company. And it feels--felt--a lot like high school."
"There's popular kids that have acquired power in the company, and then there's the trouble makers and everyone in between. Everyone in between is probably okay, and then there's the trouble makers that actually want to make a difference. I was struggling in the company to try to make a difference, and actually make the hardware group move forward. We were having a very difficult time recruiting folks, because we would interview very talented people and then they would be rejected by the old-timers in Valve as not fitting the culture."
"There were very few folks in the hardware department, and having been on a lot of hardware projects I know how many people it takes, and we were probably understaffed by like a hundred times what we needed to do all the projects we were dreaming up."
"The things that do work really good in Valve, that we're definitely going to bring forward into our new company, is the idea of the flat structure works on a small scale. Where it really really worked well was in our group where we had a handful of people. Their structure probably works really well with twenty people or so, but breaks down terribly when you start looking at a company of, like, 300 people."