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Zelda's Open World Pushing Wii U to Its Limit

Posted on the 17 February 2015 by Sameo452005 @iSamKulii
Zelda's open world pushing Wii U to its limit
The Wii U will be pushed to its limit with The Legend of Zelda's vast open world, series producer Eiji Aonuma has told Gamereactor Magazine.
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," Aonuma said. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
Aonuma also argued that The Legend of Zelda games have always been open world.
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."
The Legend of Zelda for Wii U is scheduled to launch later this year.

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