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Xbox One Parity Clause a 'Shame' Says Stealth Inc. Dev

Posted on the 01 May 2014 by Sameo452005 @iSamKulii
Xbox One Parity Clause a 'Shame' Says Stealth Inc. Dev
The developer of Stealth Inc. 2 has discussed Microsoft's controversial parity clause, saying most of the games industry wants it eradicated.
Speaking to IGN, Curve Studios marketing manager Rob Clarke explained why that is.  "For us, it’s an annoyance," he said. "It’s preventing us from bringing some of the older stuff through and doing what we want. There’s 40 of us, and we’re still saying we should be able to work around it, so you can imagine how hard it is for smaller developers in one and two man teams who are faced with having to release on PlayStation and Xbox simultaneously. We’ll hopefully be on Xbox One at some stage.
"We’ve been with ID@Xbox since launch. We weren’t in the initial announcement only because it conflicted with something going on with Sony at the time. We’ve had the kits for a long time and we’ve been talking to them for a long time about Xbox One. Almost six months. Hopefully we’ll get there soon, but then that’s because we’re big enough to handle the launch parity thing.
"Hopefully Microsoft will drop it. They’ve been told by a lot of the industry it’d be better if they did, but they haven’t yet. It’s a shame. The frustrating thing for a lot of developers is they have dropped it for a lot of people, but it’s not very clear why. Is it a case of size? Is it a case of how well you know people at the company? It’s not a great way to treat indies because they see it as being unbalanced. I went to a UKIE talk about how to get your game on Microsoft systems, and a lot of the reaction seemed to be the demand was there among the developers, but it just isn’t clear."

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