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S&S; News: Umbra Dev: “Horsepower of Xbox One/PS4 Is Significant”, Worlds Will Be More Dynamic Than Before

Posted on the 12 August 2013 by Sameo452005 @iSamKulii
S&S; News:  Umbra Dev: “Horsepower of Xbox One/PS4 Is Significant”, Worlds Will Be More Dynamic Than Before It looks like yet another developer has touted the power of the upcoming next gen platforms, and it continues to get me excited for the next generation.
Gamingbolt recently got a chance to speak to Thomas Puha, the director of developer relations at Umbra, which is used to create large and expansive worlds, and currently in use for next generation titles like The Witcher 3: Wild Hunt, Quantum Break and Bungie's Destiny.
On asking Puha what was possible for Umbra on next generation consoles like the Xbox One and PS4, he stated, “The CPU’s of the new consoles are not that insanely powerful, but there’s a huge amount of memory to play around with and of course, a powerful GPU allowing for Compute stuff which we’ll see years down the line. Just in general the horsepower of the Xbox One and PlayStation 4 is significant.
“Large static objects are the best occluders: buildings, mountains and such, but dynamic elements such as characters and cars are not. However, next-generation game worlds will be far more dynamic than before. Lots more characters and the ability for players to do things like build content on their own, so you need a system that is not so static, but more dynamic.
“We do have a system in place that allows you use, say a massive spaceship or a large boss character as an occluder, which is pretty cool.”

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