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PS4′s GPU Is A Beast of A Processor, API Is Strong And Straight Forward

Posted on the 20 July 2014 by Sameo452005 @iSamKulii
PS4′s GPU Is A Beast of A Processor, API Is Strong And Straight Forward
Sony has kept the PS4's actually specifications pretty much under wraps, but that hasn't stopped one director from comparing it to various gaming PCs.
Speaking to Simon Bennett, who is the Director at Roll7 Ltd, GamingBolt asked the same question. “I guess that all depends on how hard developers are willing to push GPUs over the generation,” Simon said. “It’s a pretty beasty processor – I reckon it will hold its own.”
And what are his thoughts on the PlayStation 4 API and Sony’s support for third party developers in its implementation. “I think its fair to say that the API is pretty strong, it’s far more straight forward than the Vita version – which is nice. Sony have been super forthcoming with developers around the API and implementation. I guess their biggest push was to get Unity and GameMaker integrated, which will be a big hand to smaller studios. We are actually using PhyreEngine on an unannounced title at the moment – with Sony’s direct support – it is great!”

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