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DirectX 12 Will Accelerate Yebis’ Performance, Xbox One Cloud Can Render Very Realistic Worlds

Posted on the 03 July 2014 by Sameo452005 @iSamKulii
DirectX 12 Will Accelerate Yebis’ Performance, Xbox One Cloud Can Render Very Realistic Worlds
Speaking to GamingBolt, lead architect Masaki Kawase talked about the benefits of using DirectX 12 in conjunction with Yebis 2(Final Fantasy 15).  
Yebis 2 currently supports DirectX 11 and while DX 12 is out next year, what kind of performance gains can we expect for, say, HDR and anti-aliasing in post? Kawase says, “DX12 is helping gain CPU performance while sending commands to the GPU. Yebis is actually very fast on the CPU even with DX11. DX12 will accelerate that even more.”
Speaking about Microsoft’s recent demonstration of Cloud technology at the Build 2014 event, the site asked if there was any potential to improve a game’s visuals using the Cloud and how exactly Yebis 2 could benefit from this.
“Yebis can be applied to any type of rendering engines. In the case of cloud computing where the power of the cloud can render very realistic worlds, it does make sense to use Yebis. The more you get close to realism, the more seeing this world through a physically simulated camera becomes needed.”

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