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DirectX 12 Might Not Have A Big Effect On Xbox One, Mostly Targeted For PC

Posted on the 01 June 2014 by Sameo452005 @iSamKulii
DirectX 12 Might Not Have A Big Effect On Xbox One, Mostly Targeted For PC
A lot of gamers have named DirectX 12 the possible savior for the Xbox One's technical problems, but according to one dev, this may only be the case with the PC crowd.
Lead Engine Programmer Krzysztof Narkowicz and Michal Szustak,CEO and Game Director at Flying Wild Hog explained how they feel the API will improve both the PC and Xbox One's performance.  
Krzysztof Narkowicz stated that, “It’s targeted at lowering draw call overhead on PC, which isn’t such a big issue on Xbox One, as some low level access is already available there. On the other hand having one API across multiple platforms decreases development time”. This indicates that DX 12 will have more impact on PC compared to the Xbox One but in the end development time [and probably costs] will be brought down across the two platforms.
Krzysztof also elaborated on  whether they faced any difficulties in porting Shadow Warrior on the Xbox One. “The hardware is very similar to PS4. Xbox One is using familiar APIs like DirectX. Adding Xbox One support after having a PS4 version up and running was an easy task,” he added.
Source: GB

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